In this dev blog I show off another new gameplay feature: weapons that can be deployed directly onto the path.
Competition time! Sentinel 4: Dark Star has a whole heap of new enemy critters, but while we’ve got their looks and in-game abilities pinned down, their names are another matter. We’re turning to you, our trusty playerbase, to help us out with your suggestions. We’ll pick our favourite to use in-game, and the winner will […]
In this new blog I talk about another of our big new features ‘Uber Towers’ and where we are currently at with the game’s development.
In this next part of the blog I talk about the new Endless mode, as well as what’s left to do before release.